Large City: Slæ̈rn Kïnf-zmexä

Slæ̈rn Kïnf-zmexä

Slæ̈rn Kïnf-zmexä
Example Gnoll architecture.
StatePelala
ProvenceNgelágemim Principality
RegionKtöl-awiu Savannah
Founded1177
Community LeaderLord Gêm
Area189 km2 (75 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation1698 m (5570 ft)
Average Yearly Precipitation243 cm/y (95 in/y)
Population44790
Population Density236 people per km2 (597 people per mi2)
Town AuraNecromancy
Naming
Native nameSlæ̈rn Kïnf-zmexä
Pronunciation/cɪnf/ /zmeˈxæ̝/
Direct Translation[permanent] [employer]
Translation[Not Yet Translated]

Slæ̈rn Kïnf-zmexä (/cɪnf/ /zmeˈxæ̝/ [permanent] [employer]) is a temperate Large City located in the Ngelágemim Principality of the Pelala.

The name Slæ̈rn Kïnf-zmexä is derived from the Sylvin language, as Slæ̈rn Kïnf-zmexä was founded by Cyih, who was culturaly Gnoll.

Climate

Slæ̈rn Kïnf-zmexä has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being an icy 17°C (62°F) and its average temperature during the winter being a cold -12°C (11°F). Slæ̈rn Kïnf-zmexä receives an average of 243 cm/y (95 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Slæ̈rn Kïnf-zmexä covers an area of nearly 189 km2 (75 mi2), and an average elevation of 1698 m (5570 ft) above sea level.

Overview

Slæ̈rn Kïnf-zmexä was founded durring the late 13th century in summer of the year 1177, by Cyih. The establishment of Slæ̈rn Kïnf-zmexä was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Slæ̈rn Kïnf-zmexä's construction back out of the project. Cyih pushed on reguardles, and Slæ̈rn Kïnf-zmexä was finished, but starts off as a terible place to live.

Slæ̈rn Kïnf-zmexä was built using the conventions of Gnoll durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Kïnf-zmexä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn Kïnf-zmexä is is constructed arround a semi-circular crampt paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Slæ̈rn Kïnf-zmexä's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual yet seemingly effective fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Slæ̈rn Kïnf-zmexä shows Slæ̈rn Kïnf-zmexä as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Slæ̈rn Kïnf-zmexä places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Slæ̈rn Kïnf-zmexä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Kïnf-zmexä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Kïnf-zmexä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Kïnf-zmexä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Kïnf-zmexä's parks.

Slæ̈rn Kïnf-zmexä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Kïnf-zmexä.

Slæ̈rn Kïnf-zmexä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Kïnf-zmexä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Kïnf-zmexä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Kïnf-zmexä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Kïnf-zmexä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Kïnf-zmexä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Kïnf-zmexä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Kïnf-zmexä's public wards, blessings, and other arcane systems.

Slæ̈rn Kïnf-zmexä has an Scientific Academy which provides higher education in the natural sciences.

Slæ̈rn Kïnf-zmexä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Kïnf-zmexä's grid is powered by a boiler and turbine based power plant.

Slæ̈rn Kïnf-zmexä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Kïnf-zmexä has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Kïnf-zmexä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Kïnf-zmexä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Kïnf-zmexä's natural decorations nor waterways.

Slæ̈rn Kïnf-zmexä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Kïnf-zmexä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Kïnf-zmexä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Slæ̈rn Kïnf-zmexä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Slæ̈rn Kïnf-zmexä's chapel was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, spring is recurring in Slæ̈rn Kïnf-zmexä.

The Bonewrought Willow near Slæ̈rn Kïnf-zmexä are known to be quite timid.

Slæ̈rn Kïnf-zmexä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Wild Magic energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 85
  • Farmers: 131
  • Farm Laborer: 235
  • Hunters: 172
  • Milk Maids: 117
  • Ranchers: 59
  • Ranch Hands: 129
  • Shepherds: 111
    • Farmland: 181399 m2
    • Cattle and Similar Creatures: 11197
    • Poultry: 134370
    • Swine: 8958
    • Sheep: 447
    • Goats: 89
    • Horses, Mounts, and Beasts of Burden: 4479

Craftsmen

  • Arms and Toolmakers: 89
  • Blacksmiths: 97
  • Bookbinders: 55
  • Buckle-makers: 56
  • Cabinetmakers: 97
  • Candlemakers: 154
  • Carpenters: 142
  • Clothmakers: 139
  • Coach and Harness Makers: 46
  • Coopers: 104
  • Copper, Brass, Tin, Zinc, and Lead Workers: 63
  • Copyists: 41
  • Cutlers: 36
  • Fabricworkers: 99
  • Farrier: 255
  • Furriers: 28
  • Glassworkers: 172
  • Gunsmiths: 94
  • Harness-Makers: 41
  • Hatters: 94
  • Hosiery Workers: 32
  • Jewelers: 48
  • Leatherwrights: 106
  • Locksmiths: 43
  • Matchstick makers: 72
  • Musical Instrument Makers: 64
  • Painters, Structures and Fixtures: 58
  • Paper Workers: 63
  • Plasterers: 59
  • Pursemakers: 79
  • Roofers: 47
  • Ropemakers: 44
  • Rugmakers: 44
  • Saddlers: 87
  • Scabbardmakers: 88
  • Scalemakers: 49
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 43
  • Shoemakers: 42
  • Soap and Tallow Workers: 162
  • Tailors: 331
  • Tanners: 55
  • Upholsterers: 63
  • Watchmakers: 58
  • Weavers: 124
  • Whitesmiths: 35

Merchants

  • Adventuring Goods Retellers: 31
  • Arcana Sellers: 30
  • Beer-Sellers: 61
  • Booksellers: 67
  • Butchers: 111
  • Chandlers: 109
  • Chicken Butchers: 126
  • Entrepreneurs: 47
  • Fine Clothiers: 114
  • Fishmongers: 111
  • Florists: 27
  • Potion Sellers: 72
  • Resellers: 186
  • Spice Merchants: 58
  • Wine-sellers: 93
  • Wheelwright: 68
  • Woodsellers: 43

Service workers

  • Bakers: 248
  • Barbers: 242
  • Coachmen: 62
  • Cooks: 194
  • Doctors: 90
  • Gamekeepers: 67
  • Grooms: 39
  • Hairdressers: 154
  • Healers: 126
  • Housekeepers: 124
  • Housemaids: 203
  • House Stewards: 124
  • Inns: 42
  • Laundry maids: 89
  • Maidservants: 139
  • Nursery Maids: 78
  • Pastrycooks: 135
  • Restaurateur: 194
  • Tavern Keepers: 159

Specialized Laborer

  • Ashworkers: 59
  • Bleachers: 41
  • Chemical Workers: 25
  • Coal Heavers: 91
  • In-Town Couriers: 99
  • Long Haul Couriers: 104
  • Dockyard Workers: 97
  • Gas Workers: 22
  • Hay Merchants: 37
  • Leech Collectors: 119
  • Millers: 97
  • Miners: 101
  • Oilmen and Polishers: 67
  • Postmen: 111
  • Pure Finder: 56
  • Skinners: 144
  • Sugar Refiners: 25
  • Tosher: 67
  • Warehousemen: 159
  • Watercarriers: 105
  • Watermen, Bargemen, etc.: 121

Skilled Laborers

  • Accountants: 59
  • Alchemist: 67
  • Clerk: 87
  • Dentists: 44
  • Educators: 129
  • Engineers: 63
  • Gardeners: 45
  • Mages: 33
  • Plumbers: 47
  • Pharmacist: 55
  • Professors: 19
  • Scientists: 33
  • Wizards: 19

Civil Servants

  • Adventurers: 43
  • Bankers: 64
  • Civil Clerks: 101
  • Civic Iudex: 49
  • Consultants: 29
  • Exorcist: 106
  • Fixers: 53
  • Kami Clerk: 90
  • Landlords: 80
  • Lawyers: 54
  • Legend Keepers: 74
  • Militia Officers: 344
  • Monks, Monastic: 139
  • Monks, Civic: 159
  • Historian, Oral: 95
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 114
  • Priests: 235
  • Rangers: 60
  • Rat Catchers: 69
  • Scholars: 68
  • Spiritualist: 79
  • Slayers: 25
  • Storytellers: 146
  • Military Officers: 154

Cottage Industries

  • Brewers: 127
  • Comfort Services: 186
  • Enchanters: 49
  • Herbalists: 50
  • Jaminators: 149
  • Needleworkers: 144
  • Potters: 77
  • Preserve Makers: 139
  • Quilters: 62
  • Seamsters: 194
  • Spinners: 135
  • Tinker: 51
  • Weaver: 117

Artists

  • Actors: 48
  • Architects: 17
  • Bards: 71
  • Costumers: 26
  • Dancers: 55
  • Drafters: 29
  • Engravers: 36
  • Fine Furniture Carpenters: 21
  • Glaziers: 50
  • Inlayers: 43
  • Musicians: 131
  • Painters, Art: 23
  • Playwrights: 48
  • Sculptors, Art: 39
  • Wood Carvers: 154
  • Writers: 172

Produce Industries

  • Butter Churners: 159
  • Canners: 114
  • Cheesmakers: 159
  • Ice Merchants: 19
  • Millers: 87
  • Picklers: 79
  • Smokers: 57
  • Stockmakers: 52
  • Tobacconists: 73
  • Tallowmakers: 109

16924 of Slæ̈rn Kïnf-zmexä's population work within a Foundational Occupation.

26075 of Slæ̈rn Kïnf-zmexä's population do not work in a formal occupation, but do contribute to the local economy. 1791 (4%) are noncontributers.

Points of Interest

POI

History

The the a pair of goggles of Truename Magic, an a pair of goggles imbued with notable amounts of Truename Magic energies was created near Slæ̈rn Kēvozd-trimu by in time immemorial, reportedly some time during the early 2nd century.

History